Amdon Consulting Group is the regionâ€™s leading provider of interactive content and inquiry-based pedagogical resources, especially in the fields of Science and Technology. Since its establishment in 1999, it has developed numerous teaching resources and implemented training programmes for more than 50,000 students and professionals internationally
We want to learn things that are relevant to us. Meaning / Relevance thus defines the reason for learning â€” It is thus CENTRAL to engaging the student. Amdon was established with the main aim to make all children WANT to learn.
Our premise for this mission is that all learners deserve to be engaged and current learning resources do not do a good enough job at getting them to want to learn, mainly because they do not focus on making any given concept meaningful and relevant to the learner â€” our work such as amBookÂ® seeks to change all that.
LEARNING MADE DESIRABLE
How do we do it?
In our push towards helping students be active learners and teachers be skilled at the craft of inquiry-based teaching, we have developed several interactive courseware and apps for the computer and tablet devices. These award-winning 'Ed-Apps' have been used by more than 200,000 students worldwide since 2011.
Latest applications developed by amdon
OTHER AWARD WINNING PRODUCTS FROM AMDON
amBook is an award-winning INTERACTIVE BOOK for Primary & Secondary school students who HATE SCIENCE and promises to change the way they view the subject.
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ScienceWerkz is a line of award-winning science education apps developed by San Diego-based Werkz Publishing Inc. Founded in 2012, Werkz Publishing aims to lead the digital learning revolution with digital education apps that engage, inspire, and empower students
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GAMES for Learning
Games are powerful tools for lifelong learning, especially so in the classroom. Since 2008, we collaborated with the Ministry of Education (Singapore), the National Crime Prevention Council (NCPC), leading schools in Singapore and worldwide to develop some of the most engaging multiplayer games for teachers to deploy as effective teaching resources in and outside of the classroom.
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PLANT WERKZ : 3D Multiplayer Game
You can play a Plantwerkz scenario with up to two of your friends as a team. You can do so through a Local Area Network (L.A.N.) or over the Internet. One of you will have to host the game, with the other two joining in.
Cyberonia Features a learning solution that promoted the 5Es: Engagement, Exploration, Explaination, Eleboration and Evaluation.
Cyberonia is available online at www.cyberonia.org.sg
These are series of games developed for multi-touch table.
We are among the first few companies in Singapore to pioneer Life Sciences and Environmental Sciences enrichment in more than 100 local schools and is still, by far the most successful player in this segment of the Education industry.
Teachers play a key role in ensuring that our students love what they need to learn and apply what they have learned in school. So we work with teachers worldwide to conduct professional development activities in inquiry-based learning, formative assessment, games for learning and using technology to promote applied learning in and outside of the classroom. Since 2001, we have shared our experience and expertise with more than 20,000 teachers worldwide, and we are still doing that today!
Do you have an idea for a book that will impact a student's life significantly? Can you book be made to come alive with interactive technologies? If the answers to both questions are 'yes', we may be the partner for you in this endeavor!
We have partnered some of the leading learning resource and textbook authors in Singapore and the USA to create high impact textbooks, workbooks, guidebooks and teaching guides for students and educators worldwide.
Amdon was invited by the Ministry of Education (Singapore) to present strategies on Inquiry-based learning to more than 200 teachers.
Amdon presented a paper on Inquiry-based learning as the means to help the educator Teach Less; and the learner Learn More (TLLM) at the â€˜Rethinking Pedagogy and Practiceâ€™ Conference organized by the Centre for Research in Pedagogy and Practice (NIE). In that conference, we shared how the vision of TLLM can be achieved through the integration of the 16 Habits of Mind (Costa & Kallick, 2000) and the 6 Facets of Understanding (Wiggins & Mctighe, 1999) into a curriculum that TEACHES THE CHILD AND NOT THE SUBJECT.
Amdon was appointed by the Ministry of Education (Malaysia) to head a team to pilot the effectiveness of an interactive whiteboard learning system in two schools in a regional country. In this project, he designed the parameters of the assessment and implemented it in the schools as part of a 3-month study.
Amdon was invited to pilot its interactive courseware in Science, Mathematics and English in a middle school in Qatar. As part of this project, Amdon supplied the relevant courseware for 200 students and teachers to use with the tablet PC. Amdon was also tasked to undertake a detailed pilot study of the effectiveness of the tablet PC with its courseware in improving the teacher and learning experience in the classroom.
Amdon and its partner schools in Singapore presented 3 papers in the APERA International Conference (Hong Kong SAR) featuring the application of our Inquiry-based pedagogical framework and interactive courseware (CoolScience!Â®) in the teaching of Science and technology in Primary and Secondary Schools using the i-BoardÂ® Learning System.
A follow-up consultancy after the completion of the IBL workshop, Amdon co-developed IBL teaching resources (using ICT tools) with teachers from Siglap Secondary school.
Amdon led an effort to offer a series of multi-user serious gaming experiences for learners in the primary and secondary levels, in collaboration with local schools and the Ministry of Education (Singapore).
Amdon became an instrumental partner for Future School Project @ Crescent Girlsâ€™ School under the initiative of IDA & MOE (Singapore) to develop Digital Interactive Textbook and Multi-touch Games.
Amdon was commissioned by the National Crime Prevention Council (NCPC) of Singapore to develop a multiplay online game to teach primary level students cyberwellness. The game has since been played by more than 30,000 students in Singapore and Australia.
Amdon was the sole content provider for NGIT (Next Generation Interactive Textbook) Project by MOE (Singapore).
Amdon's flagship interactive textbook, amBook went on to win several awards worldwide such as the BESSIE 2011 and Singapore Prestige Brands Award (Promising Brand) in 2012.
Amdon created PageWerkz, an interactive workbook platform for the PC, Mac and tablet devices. Amdon was also commissioned the University of Missouri and SmartyAnts, a leading elearning company in the US to develop content and technology solutions for interactive learning in and outside of the classroom.
Amdonâ€™s i-Board Learning System and e-Content Implemented in Malaysia â€” Amdon, through its partners were appointed by the Ministry of Education of Malaysia to pilot its i-BoardÂ® Learning System and Inquiry-based pedagogy for Science in two rural primary schools. In this project, the teachers were trained the inquiry-based method of teaching using the i-BoardÂ® and CoolScience!, Amdonâ€™s proprietary interactive teaching courseware for Science. The project registered a record improvement in teachersâ€™ enthusiasm in teaching and studentsâ€™ engagement. Consequently, the results of the students common tests registered a 300% improvement, based on two independent studies. As a result of the success of the trial, the Ministry of Education awarded Amdon a contract to rollout the i-board learning system in more than 150 rural schools throughout Malaysia.
From 2006 â€“ 2008, Amdon was appointed by ICT Qatar as the only provider of e-content for its inaugural e-Schoolbag (Model School) initiative in Independent Schools. E-Schoolbag is a concept of using the tablet PC to drive instruction for each student in and outside of the classroom. In this project, Amdon developed the necessary interactive content covering English, Mathematics and Science, specifically for use on the tablet PC and the interactive whiteboard. Amdon was also the appointed researcher to study the effectiveness of this method of implementation on studentsâ€™ engagement in the learning of various subjects being piloted. The project was concluded in 2009. Currently, Amdon is in discussion with Qatarâ€™s Aspire Academy of Sports to explore the implementation of Amdonâ€™s eContent and interactive textbooks for its students.
Amdonâ€™s interactive textbook solution, amBook is currently distributed by Hong Kongâ€™s most successful eLearning company, Broad Learning Ltd, whose learning management system, eClass is installed in more than 80% of all elementary and secondary schools in Hong Kong. As part of this collaboration, Broad Learning Ltd was involved in the active marketing of amBook in local schools as well as the translating of amBook into traditional Chinese to facilitate the adoption by Chinese medium-based schools in Hong Kong and Macau.
Amdon is also regularly invited by the Education Bureau and the schools in Hong Kong to conduct seminars in inquiry-based learning for teachers in the territory.
In 2011, Amdon successfully licensed part of its rights in amBookÂ® to a joint venture in Australia, Into Science Pty Ltd. Amdonâ€™s flagship interactive textbooks for the iPad is also featured on Australia Appleâ€™s iBookstore.
Amdonâ€™s CoolScience!Â® was evaluated in 2008 by SchoolZone (UK) to be effective in British Classrooms â€” Amdonâ€™s flagship interactive courseware, CoolScience! for primary and secondary levels was evaluated extensive by an independent party (SchoolZone UK) and found suitable for engaging students in British Classrooms. The results of this evaluation was published in The Independent as an education supplement feature.
Amdonâ€™s interactive textbook for the PC and the iPad has received raving reviews from world renowned experts based in the USA and tremendous interest from teachers in the USA. In 2012, Amdon was also appointed by the creator of SmartyAnts to produce interactive content in general science for the lower elementary levels.
Hong Kong SAR